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Designing the mobile user experience

By: Material type: TextTextPublication details: Chichester : John Wiley and Sons, c2007Edition: 1st edDescription: xii, 243 p. : il. ; 24 cmISBN:
  • 9780470033616
Subject(s):
Contents:
Preface. -- -- About the Author. -- -- 1 Introduction: Mobility is Different. -- -- 1.1 Mobilizing Applications. -- -- 1.2 What is 'Mobile' Anyhow? -- -- 1.3 The Carry Principle. -- -- 1.4 Components of a Mobile Application. -- -- 1.5 About This Book. -- -- 2 Mobile Users in the Wild. -- -- 2.1 Mobile User Characteristics. -- -- 2.2 Groups and Tribes. -- -- 2.3 International Differences. -- -- 3 Mobile Devices. -- -- 3.1 A Device Taxonomy. -- -- 3.2 Anatomy of the PCD. -- -- 4 Selecting Application Technologies. -- -- 4.1 Input Modalities. -- -- 4.2 Interaction Responsiveness. -- -- 4.3 Data Storage Locations. -- -- 4.4 Display Modality. -- -- 4.5 Supplemental Technologies. -- -- 4.6 Distribution Methods. -- -- 4.7 Other Concerns. -- -- 4.8 Platforms. -- -- 5 Mobile Design Principles. -- -- 5.1 Mobilize, Don't Miniaturize. -- -- 5.2 User Context. -- -- 5.3 Handling Device Proliferation. -- -- 5.4 Emulators and Simulators. -- -- 5.5 Detailed Design Recommendations. -- -- 6 Mobile User Interface Design Patterns. -- -- 6.1 About User Interface Patterns. -- -- 6.2 Screen Design. -- -- 6.3 Application Navigation. -- -- 6.4 Application Management. -- -- 6.5 Advertising. -- -- 7 Graphic and Media Design. -- -- 7.1 Composition for the Small Screen. -- -- 7.2 Video and Animation. -- -- 7.3 Sound. -- -- 7.4 Streaming versus Downloaded Content. -- -- 7.5 Managing Media: Meta Data. -- -- 8 Industry Players. -- -- 8.1 Carriers (Operators). -- -- 8.2 Device Manufacturers. -- -- 8.3 Technology and Platform Providers. -- -- 8.4 Application and Content Developers. -- -- 8.5 Content Distributors. -- -- 8.6 Industry Associations. -- -- 8.7 Government. -- -- 9 Research and Design Process. -- -- 9.1 Mobile Research Challenges. -- -- 9.2 User Research. -- -- 9.3 Design Phase Testing. -- -- 9.4 Application Usability Testing. -- -- 9.5 Market Acceptance (beta) Testing. -- -- 10 Example Application: Traveler Tool. -- -- 10.1 User Requirements. -- -- 10.2 Product Requirements. -- -- 10.3 High level Design Concepts. -- -- 10.4 Detailed Design Plan. -- -- Appendices. -- -- A: Mobile Markup Languages. -- -- B: Domain Names. -- -- C: Minimum Object Resolution. -- -- D: Opt In and Opt Out. -- -- E: Mobile Companies. -- -- Glossary. -- -- Index.
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Holdings
Item type Home library Call number Status Date due Barcode
Libro Libro Biblioteca de la Facultad de Informática H.5.2 BAL (Browse shelf(Opens below)) Available DIF-04018

Contiene índice y glosario.

Preface. -- -- About the Author. -- -- 1 Introduction: Mobility is Different. -- -- 1.1 Mobilizing Applications. -- -- 1.2 What is 'Mobile' Anyhow? -- -- 1.3 The Carry Principle. -- -- 1.4 Components of a Mobile Application. -- -- 1.5 About This Book. -- -- 2 Mobile Users in the Wild. -- -- 2.1 Mobile User Characteristics. -- -- 2.2 Groups and Tribes. -- -- 2.3 International Differences. -- -- 3 Mobile Devices. -- -- 3.1 A Device Taxonomy. -- -- 3.2 Anatomy of the PCD. -- -- 4 Selecting Application Technologies. -- -- 4.1 Input Modalities. -- -- 4.2 Interaction Responsiveness. -- -- 4.3 Data Storage Locations. -- -- 4.4 Display Modality. -- -- 4.5 Supplemental Technologies. -- -- 4.6 Distribution Methods. -- -- 4.7 Other Concerns. -- -- 4.8 Platforms. -- -- 5 Mobile Design Principles. -- -- 5.1 Mobilize, Don't Miniaturize. -- -- 5.2 User Context. -- -- 5.3 Handling Device Proliferation. -- -- 5.4 Emulators and Simulators. -- -- 5.5 Detailed Design Recommendations. -- -- 6 Mobile User Interface Design Patterns. -- -- 6.1 About User Interface Patterns. -- -- 6.2 Screen Design. -- -- 6.3 Application Navigation. -- -- 6.4 Application Management. -- -- 6.5 Advertising. -- -- 7 Graphic and Media Design. -- -- 7.1 Composition for the Small Screen. -- -- 7.2 Video and Animation. -- -- 7.3 Sound. -- -- 7.4 Streaming versus Downloaded Content. -- -- 7.5 Managing Media: Meta Data. -- -- 8 Industry Players. -- -- 8.1 Carriers (Operators). -- -- 8.2 Device Manufacturers. -- -- 8.3 Technology and Platform Providers. -- -- 8.4 Application and Content Developers. -- -- 8.5 Content Distributors. -- -- 8.6 Industry Associations. -- -- 8.7 Government. -- -- 9 Research and Design Process. -- -- 9.1 Mobile Research Challenges. -- -- 9.2 User Research. -- -- 9.3 Design Phase Testing. -- -- 9.4 Application Usability Testing. -- -- 9.5 Market Acceptance (beta) Testing. -- -- 10 Example Application: Traveler Tool. -- -- 10.1 User Requirements. -- -- 10.2 Product Requirements. -- -- 10.3 High level Design Concepts. -- -- 10.4 Detailed Design Plan. -- -- Appendices. -- -- A: Mobile Markup Languages. -- -- B: Domain Names. -- -- C: Minimum Object Resolution. -- -- D: Opt In and Opt Out. -- -- E: Mobile Companies. -- -- Glossary. -- -- Index.

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