000 01900naa a2200301 a 4500
003 AR-LpUFIB
005 20250311170424.0
008 230201s2012 xx o 000 0 eng d
024 8 _aDIF-M6785
_b6919
_zDIF006193
040 _aAR-LpUFIB
_bspa
_cAR-LpUFIB
100 1 _aGarcía Bauza, Cristián
245 1 0 _aA tennis training application using 3D gesture recognition
300 _a1 archivo (822,5 KB)
500 _aFormato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca)
520 _aThis paper presents a sport training system which recognizes user movements from data of the Wiimote device with accelerometer technology. Recognizing a new gesture involves the normalization of the Wiimote data and searching in a gesture templates database. The Dynamic Time Warping (DTW) comparison algorithm is used as a correlation function to compare the new gesture with every template. Based on prior training, the system can successfully recognize different sport shots. Particularly the system is instantiated for tennis training. The user visualizes the trajectory of the ball in a three-dimensional environment and he can interact with virtual objects that follow Newton dynamics.
534 _aArticulated Motion and Deformable Objects : 7th International Conference, AMDO 2012, Port d'Andratx, Mallorca, Spain, July 11-13, 2012. Proceedings. Berlín : Springer, 2012 (Lecture Notes in Computer Science ; 7378), pp. 239-249
650 4 _aVIDEOJUEGOS
650 4 _aENTRENAMIENTO DEPORTIVO
650 4 _aGRÁFICOS
700 1 _aD'Amato, Juan
700 1 _aVénere, Marcelo J.
700 1 _aGariglio, Andrés
700 1 _aAbásolo Guerrero, María José
700 1 _aManresa-Yee, Cristina
700 1 _aMas-Sansó, Ramon
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-31567-1_24
942 _cCP
999 _c55975
_d55975