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100 1 _aAbásolo Guerrero, María José
245 1 0 _aA hierarchical triangulation for multiresolution terrain models
300 _a1 archivo (399,8 KB)
500 _aFormato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca)
520 _aInteractive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
534 _aJournal of Computer Science & Technology, 1(3)
650 4 _aREALIDAD VIRTUAL
650 4 _aSISTEMAS DE INFORMACIÓN GEOGRÁFICA - GIS
700 1 _aDe Giusti, Armando Eduardo
700 1 _aBlat Gimeno, Josep
856 4 0 _uhttp://goo.gl/cgQAa1
942 _cCP
999 _c56036
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