Towards the use of video games for learning : a survey about video games preferences of engineering students

By: Contributor(s): Material type: ArticleArticleDescription: 1 archivo (1,6 MB)Subject(s): Online resources: Summary: Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
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Capítulo de libro Capítulo de libro Biblioteca de la Facultad de Informática Biblioteca digital A0582 (Browse shelf(Opens below)) Link to resource No corresponde

Formato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca)

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.

Journal of Computer Science & Technology, 14(1), pp. 25-31.